(to be refined)
Sold rats for 2 coppers per rat plus free breakfast. Had 6 rats so that means 12cp. This is a standing deal I have with the dwarves, if I bring them rats, they buy plus I get a free meal.
Told Svalbard and Pauwels about what I found in the pub/temple. Pauwels told me to go and bury the coin and the paper somewhere super safe so I did.
Came back. They asked me to go stake out the Skull and Scythe pub so I did that. Saw a scruffy human boy turn up with a cart loaded with barrels labelled as ale (same labelling as I saw last night). Knocked on door, large gentleman from last night opens door looking contemptuous like he’d been woken up. Points round back. Boy rolls 6 barrels round into the alleyway one by one, hear clunking sounds, then boy rolls 6 barrels back seemingly much lighter (presumably empty) loads up onto the cart, fiddles with some kind of pouch. Then leaves.
A little while later, an old guy turns up, sits outside and starts smoking pipe. Eventually door opens and same larger guy looks around, and gestures old guy inside. More people turn up in dribs and drabs, none look particularly noteworthy. Generally all old blokes, mostly human, one dwarf, one shorter person of indeterminate species.
Sneak out to check the beer/monster hatch and find it’s locked again.
Go back to hiding place, continue watching and eventually see someone who looks a bit odd turn up. Wearing clothes that look maybe Southerner-ish? Rich fabrics, sleeveless tunic, baggy trousers, reds and oranges. He knocks and goes inside, then almost immediately comes back out. I follow him completely unnoticed towards the docks.
Southerner guy goes aboard a ship at the far end of the docks and comes back out with two other similarly dressed guys carrying a big crate. Follow them back to the Skull and Scythe again unnoticed. Decide to report back to Svalbard and Pauwels with what I’ve seen.
Svalbard comes up with a plan to go to the pub and make a big distraction while I sneak in downstairs and see what I can scope out inside. Pauwels gets to the pub first and starts chatting to people and being friendly like he is. Svalbard turns up with a bouquet of javelins for bodyguard lady and makes a lot of noise and a fuss about wanting to see her. I sneak downstairs to where the pit fights happened successfully unseen.
The two extra Southerner men from earlier are standing guard, no-one else is about. I use Druidcraft and Minor Illusion to snuff out the candles one by one, make a gust of chilling wind, a noise of scratching and whispering, and a smell like corpses. They freak out and start banging on the door causing the first man to come rushing out with Mr Bronzebottom and Carla. They are not impressed at being disturbed.
Continue fake haunting and cause lots of arguments and stife between the first Southerner man and his guards. Mr Bronzebottom goes back in and Carla stays just outside in the doorway.
Pauwels hears the shouting and comes downstairs. He realises what is happening and offers to perform an exorcism. Convinces Carla that it’s necessary to protect Mr Bronzebottom. While they are distracted with that I sneak in and place a charm spell on Mr Bronzebottom so he kind of trusts me. Convince him I’m the scruffy beer delivery kid from earlier and that I need help to find a token from my dead parents that I lost in the beer cellar room.
On the way out he sees the exorcism and asks what’s going on. I do Minor Illusion again to create scratching sounds and freak everyone out more. Encouraging him to run into the beer cellar room and then eventually out of the hatch.
I convince him not to go down to the docks as he might be in danger there, but to come with me to a safe place I know.
I lead him down back alleys to the a Theives Guild hideout where I hope Luca will be.